I don't spend much time on YouTube, but my TV (which knows I'm a gamer) recommended Professor Dungeon Master's year-old interview with @lukegygax about his father's house rules and DMing style.
I have some thoughts.
I don't spend much time on YouTube, but my TV (which knows I'm a gamer) recommended Professor Dungeon Master's year-old interview with @lukegygax about his father's house rules and DMing style.
I have some thoughts.
#GaryGygax himself might have objected to the phrase "house rules." As far as he was concerned, the creator of #ADnD didn't have #houserules. He only had new rules he hadn't told the rest of us about yet.
Oddly not discussed in this interview is a new #ADnD rule #GaryGygax mentioned a lot in his last years: Breaking initiative ties in favor of the character with the longest weapon.
https://www.enworld.org/threads/q-a-with-gary-gygax.22566/post-1401699
Speed Factor is, as Luke points out, an #ADnD rule that Gary dropped from his own games immediately, so it's not surprising he created a new tie-breaker rule.
In fact, Gygax disliked Speed Factor so much that he was planning to remove it from the game entirely!
https://www.enworld.org/threads/q-a-with-gary-gygax.22566/post-3494968
I think most game designers would avoid a revision so diametrically opposite of the original rule, but #Gygax wasn't always that dogmatic. As he often said in his later years, #ADnD is a game not a combat simulator.
https://www.dragonsfoot.org/forums/viewtopic.php?p=247547#p247547
#Gygax either changed his mind about the most realistic way to break initiative ties, or simply didn't care. That's #TTRPG #gamedesign for you: sometimes you design for realism and sometimes you design for expediency.