I’m seriously considering investing my holiday laziness to solo-build a sci-fi game (with 6-9 months of polish to follow).

Need to know if this premise actually slaps or if I’m delusional.

Core idea:
You’re a fleet commander investigating twelve human colonies that all went dark in 90 days. You never see the threat. You manage your ships through a 1998-style military terminal, reading real-time text transmissions from crews that are light-minutes away. Orders you send take actual real-world minutes to arrive. By the time their panicked messages reach you, it’s usually too late to change anything.

Pure dread from plain text and the sound of your own clock.
#IndieDev #GameDev

Key details that make it different from anything I’ve played:

- Real-time with real comms lag (a ship 14 light-minutes out = 14 real minutes)
- Multi-pane terminal UI, everything streaming live
- Cascading failures across the entire fleet
- Permadeath, named crew, no reloads
- Heavy modding/plugin support from day one
- Optional asymmetric co-op

Think FTL’s tension × Duskers’ terminal × Dead Space’s isolation, but you’re the helpless dispatcher, not the marine.

Honest poll — would you play (and pay ~$20 for) something like this in 2025–2026?

(Boosts appreciated, I need to see if this is niche-of-niche or secretly huge)

Hell yes, take my money!
5.3%
Looks cool, wishlisted
10.5%
Maybe, need to see gameplay
42.1%
Not for me
42.1%
Poll ended at .

If you voted yes or maybe, reply with the one thing that would make you instantly wishlist it. (Real-time lag? Modding? Co-op panic? Specific vibe? Terminal aesthetic?)

I’m listening before I commit my time to this thing.

#BuildInPublic (eventually)

@ericmann honestly it comes down to the aesthetic execution. If it gives me a feeling I'll love it, if not I'll appreciate the ambition.