Asking you (yes you)
Do you ever want to work on a game engine (any engine - and collectively, as in, participate in, not create)?
is this a thing devs wish for 🤔
Asking you (yes you)
Do you ever want to work on a game engine (any engine - and collectively, as in, participate in, not create)?
is this a thing devs wish for 🤔
@ruby0x1 if:
1- the engine does its thing in a way i find interesting or unique
2- i can see myself --and have the go-ahead for-- using it for my own things
3- there's good organization on tasks needed and vision for the way ahead
*definitely* would work on --not create-- a game engine. (edit: i love the finer details of working with code, helping others, but i'm a bit scatter brained in bigger planning 🤷)
--caveat: having the time to actually do so. point 2 helps with that prospect.
@ruby0x1 also worth mentioning that despite apparently desiring that activity and walking through life with a permanent LFG floating above my head… I end up inevitably putting around on my own possibly because my tastes, feelings or interests don’t align with anyone. :shrug:
Shel Silversteins The Missing Piece comes to mind haha.
@ruby0x1 I probably do, and if I hadn't 10k personal projects already, I'd probably join some open-source engine or smth.
Then again, the reason I have 10k personal projects is that I really like working alone on my own stuff and expressing myself through my work, so I'm not entirely sure if I'd like working in collaboration long-term.
@ruby0x1 For sure! I’ve always loved building frameworks and tools, so contributing to a game engine would be awesome. I started using an open source game engine recently, and look forward to opening a PR or two eventually.
Main concern is that their API is uhhhh not always very cohesive, not super well designed (that tracks, for OSS), so that’s a damper on my motivation to contribute. I like (building within) well-designed systems, rather than chaotic collections of random helper functions
@ruby0x1 I mean, I work on my own sometimes... so I guess the answer is yes...
In fact I find as soon as my engine ends up complete enough to make a game, I start to loose interest 😅
@ruby0x1 As a full time job: yes, fun!
In other contexts: no please I just want something that works.
@ruby0x1 Maybe more specifically: if I'm not on the team directly responsible for making/maintaining an engine, I probably don't want to work on one. It takes so much attention.
As an indie dev I *definitely* don't want to switch gears to contribute to an engine. But even if I were at a studio using middleware, going into that codebase is also a big annoying distraction.
On the other hand, building tools ON TOP OF an existing engine can still be fun IMO.