Asking you (yes you)

Do you ever want to work on a game engine (any engine - and collectively, as in, participate in, not create)?

is this a thing devs wish for 🤔

@ruby0x1 it's nice to have the option to contribute to an engine you use for projects (much like it's nice to build the engine you use for projects) but for collective contributions there needs to be a strong support structure in place so bad code doesn't fly under the radar and people don't try to solve an issue that already has a solution in the works. You also need clearly defined paradigms/philosophy of how to approach the design of the engine as a contributor.
@ruby0x1 I think it can put a lot of load on core devs if there isn't an already standing producer with a role on the engine, eventually potentially slowing things down.