@Microsvard Hi! Thanks :) The first 1000 were "pretty simple" if I can say so, I released both my games with respectively 400 and 1.8k wishlists.
But the next 1000 were more about participating in big sales. Also regular sale every other month. And not discounting too much at once to keep value.
Also, I like to keep updating my games so people kept seeing activities on the game (now I'm at one update per year per game, with a few bugfixes, QoL and minor features). It probably helped a bit
@Microsvard Well, it looks great when you look at it like that. But it still took 1.5 years to reach that figure, and in that 1.5 years that's a total of 4k+ added wishlists (so it already divide by 2 that rate).
Also, my games released with the support from a few communities, so it probably helped to push the number up a bit :)
As for marketing ... well, I still don't understand it either ahah. When I try hard it doesn't always work well, when I don't, it sometimes get lots of views
@Microsvard That was mainly two discord communities where I made my game (in gamejams)
Reddit, I tried, it's cool but communities are very strict on selfpromo, you have to be careful
Steam, its algorithm give visibility to games selling, so you have to start the engine and then it helps. Sales/Fest are really good for visibility too
I'd recommend reading GameDiscoverCo and How To Market a Game newsletters, they helped me understanding a bit more things even though I still have lots to learn!