Tagged a niri v25.05.1 hotfix, fixing kitty quick access terminal, numlock, and some jank with hidden cursor.

https://github.com/YaLTeR/niri/releases/tag/v25.05.1

#niri

Release v25.05.1 · YaLTeR/niri

This is a hotfix release for niri v25.05. Fixed handling of layer surfaces unmapped through a null buffer commit: they will now receive an initial configure as necessary (thanks @alex-huff). This ...

GitHub

Alright after some much needed rest, I set out to deal with the thing everyone has to bump into when setting up niri: some way to use Xwayland. I am still very much *not* planning to integrate Xwayland directly, but with this PR (and an accompanying xwayland-satellite PR), niri will create the X11 sockets and autostart xwl-s on demand, all out of the box with zero configuration. So, it'll work just like other compositors, but with xwl-s instead of direct Xwayland.

https://github.com/YaLTeR/niri/pull/1728

#niri

Automatic xwayland-satellite integration by YaLTeR · Pull Request #1728 · YaLTeR/niri

When a recent enough (with this PR) xwayland-satellite is detected, niri will create the X11 sockets and set DISPLAY, then automatically spawn xwayland-satellite when an X11 client tries to connect...

GitHub

8k stars! 🎉

#niri

In niri v25.05, the screenshot UI learned to respond to some keyboard window movement bindings by moving the screenshot selection. Now it supports several more movement commands, including moving across monitors. It works similarly to a floating window: the selection origin is preserved relatively, and the size is adjusted by the monitor scale difference. Under the right conditions, it'll match a floating window exactly.

Also, holding Space will now let you move the selection origin!

#niri

...and now moving also works with on a touchscreen with a second touch :) Got this idea from how in osu! you can drag with one finger and press with second/third to "click".

#niri

apparently niri is on the GH trending page today: https://github.com/trending Amidst a sea of LLM repos 🙃

#niri

Today I implemented most of the ext-workspace protocol [1] in niri. It lets desktop components (i.e. bars) show workspaces and do some basic operations on them.

The two bars with ext-workspace that I know of are sfwbar and xfce4-panel. Unfortunately, I seem to have surfaced several problems in their implementations. I opened issues in sfwbar; would be great if someone took a look from Xfce. Also if there are other clients I missed?

https://github.com/YaLTeR/niri/pull/1800

[1]: https://wayland.app/protocols/ext-workspace-v1

#niri

Implement ext-workspace by YaLTeR · Pull Request #1800 · YaLTeR/niri

Implements #135. TODO: ext_workspace_manager_v1::commit() request (currently changes are applied right away). Also, apparently the two existing clients (sfwbar and xfce4-panel) are quite broken? Wi...

GitHub

Everyone who dislikes GitHub Wiki: I finally made a write-down of my requirements/wishes for a replacement. Please feel free to chime in with suggestions: https://github.com/YaLTeR/niri/discussions/1830

#niri

GitHub Wiki replacement ideas · YaLTeR niri · Discussion #1830

The GitHub Wiki is very convenient for me as the developer (it's right there, it's simple and it works), but it has some glaring issues, most notably the lack of a good search. (You can in fact sea...

GitHub

Update on ext-workspace:
- sfwbar fixed all outstanding issues!
- the waybar ext-workspace PR also fixed all issues!
- quickshell impl is on the way

#niri

Out of curiosity, I tried running Orca on niri, and apparently it sort-of works for some apps (I expected nothing to work at all; idk anything about screen readers). However, compared to GNOME Shell, there's quite a few missing or broken things. I documented what I found here: https://github.com/YaLTeR/niri/issues/1904

Is there some "Integrating Orca to Wayland desktops" docs? Like, what the compositor needs to do, who handles the hotkeys and how, etc.

(not actively working on this, just curious)

#niri #a11y

Investigate screen reader support · Issue #1904 · YaLTeR/niri

Disclaimer: I have very little idea about how any of this works. I'm testing on Fedora 42 Silverblue. As of now, apparently, just running orca is enough to get in-app screen reading and, for some t...

GitHub

Should've done this a while ago, but I finally wrote contributing guidelines for niri:

https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md

With many new users, the stream of issues, discussions and pull requests is quite overwhelming. 😅 You can help! And the contributing guidelines outline the various ways how.

I would especially appreciate help reviewing PRs, though I understand it's the more complex task out of these.

Big thanks to people already answering questions and helping others! 

#niri

Today I implemented fetching keyboard layout options from org.freedesktop.locale1, used by things like distro installers to configure the layout:

https://github.com/YaLTeR/niri/pull/2052

I guess this is the closest thing to global cross-desktop keyboard layout configuration, so it should also help environments like LXQt integrating niri.

Also recently merged: niri now sets a logind session locked hint, useful for e.g. idle tools that put the PC to sleep, but only once the lockscreen is fully up.

#niri

Implement fetching xkb options from org.freedesktop.locale1 by YaLTeR · Pull Request #2052 · YaLTeR/niri

Implements #1588 cc @Conan-Kudo

GitHub

Gathering thoughts on reconciling communities between Matrix and Discord: https://github.com/YaLTeR/niri/discussions/2069

This is a problem I expect we'll face reasonably soon, so if you have some ideas please write in the discussion!

#niri

Discord server (and its coexistence with Matrix) · YaLTeR niri · Discussion #2069

Two weeks or so ago, @Purian23 has created a Discord server for niri: https://discord.gg/vT8Sfjy7sx A few days ago I joined too, which I suppose makes it semi-official. If it keeps going well, I'll...

GitHub

About finished implementing org.fd.a11y.KeyboardMonitor in niri, necessary for correct screen reader function:

https://github.com/YaLTeR/niri/pull/2060

I tested it with Orca more or less, seems to work, but I'm very new to screen reader workings, so it's possible I've missed something.

This makes Orca announce keys everywhere in niri, and makes grabs work (both modifier with double-press passthrough and keystrokes). Making Orca actually say niri dialogs will be a separate effort.

#niri #a11y

We made it to 10k stars on GitHub!!!!    

#niri

Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

https://github.com/YaLTeR/niri/pull/2175

This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

#niri

Asynchronously wait for frame completion in PipeWire by YaLTeR · Pull Request #2175 · YaLTeR/niri

Along with a bunch of refactors in preparation for PW explicit sync. In theory, fixes #1432 (the issue therein). Needs testing from NVIDIA users who experience the screencast flickering issue.

GitHub

Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

Based on QuickShell; made by the same people who started the niri Discord server.

Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

#niri #quickshell

today niri turns 2!

#niri

Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

#niri

Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

Here's a quick quickshell test I threw together that draws floating windows as rectangles.

Thanks yrkv for getting the PR mostly complete!

https://github.com/YaLTeR/niri/pull/1265

#niri

With massive thanks to cutenice, we have a new wiki site!!! With good search!  

https://yalter.github.io/niri/

Make sure not to miss the new Since: annotations 

The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

#niri

Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

Give it a read if you're curious about my thinking process about various niri behaviors and such

#niri

Design Principles - niri

Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

https://github.com/YaLTeR/niri/pull/2273

#niri #a11y

Implement basic screen reader announcements via AccessKit by YaLTeR · Pull Request #2273 · YaLTeR/niri

Supersedes #2042. Implemented screen reader support for: exit confirmation dialog screenshot UI, overview (it'll just say when these are focused) config parse error announcement workspace swit...

GitHub

niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements! 

Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

now i need at least a month off from any release notes preparation 😴

#niri #smithay #wayland #rust

Screen reader announcement demo bc apparently you can't attach video and image at once

#niri

Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

#niri

Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

https://github.com/YaLTeR/niri/pull/2333

#niri

Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before  

https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

#niri

Refactor layout fullscreen handling, add un/fullscreen animations by YaLTeR · Pull Request #2333 · YaLTeR/niri

The first part of the PR splits Column is_fullscreen into is_pending_fullscreen and is_fullscreen() like Tiles always were, and changes the relevant places to use the correct one of the two. This f...

GitHub

With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

Details in PR: https://github.com/YaLTeR/niri/pull/2376

#niri

My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

#niri

There's been a long-standing request to add config includes to niri. They're useful for config organization, but also for custom desktop shells to be able to change colors without having to edit the main user's config.

Today I finished the first step towards this: a many-days-long refactor that makes the main config part, layout, mergeable, i.e., able to be combined from multiple parts. And building on this, per-output/workspace overrides.

https://github.com/YaLTeR/niri/pull/2449

Testing wanted here!

#niri

Per-output and per-workspace layout by YaLTeR · Pull Request #2449 · YaLTeR/niri

Alright, this is a big one, though most merge conflicts should be trivially resolvable. The code should be more or less complete but I haven't edited the wiki yet. In this PR we makes the layou...

GitHub

Our config system is declarative, rather than command-like, which means that we parse the config into a tree of data types instead of reading lines and applying them one-by-one. This design requires a lot of work to properly support includes, but in turn we get atomic and selective reloading (if output part of the config didn't change, we don't override your transient output adjustments), better error messages and no problems with things like "spawn-at-startup" that should only work once.

#niri

After several more days of work, I fully finished config includes. All config sections merge together, live-reloading watches all included files (even if they fail to parse), error messages work across files, documentation is written.

https://github.com/YaLTeR/niri/pull/2482

Once again, this needs testing! There must be NO breakage to existing configs, so if something breaks, I want to know about it to fix it.

#niri

Config includes by YaLTeR · Pull Request #2482 · YaLTeR/niri

Based on #2449 (will merge together), supersedes #2340. Adds support for including other config files. Included files have the same structure as the main config file. Settings from included files w...

GitHub

I merged config includes, along with per-output and per-workspace layout config overrides. Play around with them at your nearest niri-git package.

- https://yalter.github.io/niri/Configuration%3A-Include.html
- https://yalter.github.io/niri/Configuration%3A-Outputs.html#layout-config-overrides
- https://yalter.github.io/niri/Configuration%3A-Named-Workspaces.html#layout-config-overrides

Also merged ignore-drm-device which should let you passthrough a GPU to VMs: https://yalter.github.io/niri/Configuration%3A-Debug-Options.html#ignore-drm-device

#niri

Include - niri

After a detour to config includes and, again, several days/weeks of work implementing all edge cases and expected behaviors, true window maximize is ready and merged to main. Tricky cases like: windows requesting fullscreen and maximize after opening; windows failing to match the full maximized size; transparent windows with the niri border behind them.

https://yalter.github.io/niri/Fullscreen-and-Maximize.html

Give it a try! Ngl I mostly switched to maximize just because I'm too lazy to reach the keyboard for Mod+F.

#niri

Fullscreen and Maximize - niri

One cool thing I noticed about true maximize is that apps like GIMP or Inkscape or Blender, that really want all available space, maximize themselves at startup, so you don't have to window-rule them manually in your config

#niri

microsoft niri

#niri

Small change on niri-git for people using the foot terminal with CSD, or other apps that constrain their sizes to a grid: niri will now match the default column width to a preset width when a window opens. So opening foot sized "proportion 0.5" and then pressing Mod+R will switch you to the next preset width, even if foot actually opened slightly smaller to match its terminal grid. Before the change, the first Mod+R would pick the same "proportion 0.5" in this case and "do nothing".

#niri

Also, experimenting with this interaction tweak on a branch: what if dragging tiled windows horizontally scrolled the view instead of dragging them "out"? This makes it possible to scroll the view mouse-only without going through the Overview (the zooming gets quite tiring when it's frequent), and makes it possible to scroll the view touch-only. To drag the window out of the layout, you can still drag it downward.

#niri

@YaLTeR would this alson affect dragging via mod+click for example ?
@fiore i'm leaning towards yes

@YaLTeR hm ! this is definitely an interesting feature , idrk how it would affect me tbh !!

i feel like its one of those things where subtle differences in the implementation might lead to wildly different feelings and results , like how “permissive” the “down” direction is for example

@YaLTeR @[email protected] please make this an option if at all reasonable, i would definitely want to opt out