Announcing Xogot to Xogot Remote Debugging!

Develop on one device, play on another!

Edit, code, and debug on iPad while testing your game live on iPhone.

@Migueldeicaza What a cool idea! Is this possible on normal Godot for i.e. Linux development + Android testing or such?
@IvanDSM I think it is
@Migueldeicaza Neat! Awesome work implementing this in Xogot, I can see this being a big gamechanger for devs! :D
@Migueldeicaza how do you communicate with both devices? can we open ports on iOS these days?
@lrz yeah we can, but apples multipeer framework also provides a transport if your devices are not easily reachable
@Migueldeicaza nice, wasn't aware of that!
@lrz Neither was I - but James figured it out, and it is amazing, we no longer need to make sure we are on the same network, which is great when you are at places with all sorts of wifi blocks or services. They just talk to each other via god-knows-what.
@Migueldeicaza I was wondering if it was using some sort of relay point (owned by Apple) but apparently it doesn't, it switches to p2p wifi / bluetooth based on what's best. Really cool stuff, never heard of it before!
@Migueldeicaza wow! Looks fun to develop like this! Still unsure if coding on iPad will fit well for me but it’s an interesting approach