block game's first crafting gameplay loop is in! \o/ break leaves to get sticks, combine with flamereeds to get torches, place torches to light up the darkness

no particle/emissive textures system yet so the torches look a bit club-like, sorry

starting a new dev thread to mark the occasion, previous posts can be found here: https://mastodon.gamedev.place/@eniko/115418239486943047

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to learn more about block game check out the website: https://enikofox.com/blockgame/
Block Game | Ultima/TES meets Minecraft

Ultima/Elder Scrolls meets Minecraft voxel sandbox game with building and crafting.

i have redone the torch to look a bit better until i can get a particle system going

#EniBlockGame #GameDev #IndieDev #PixelArt

i have updated the block game FAQ found at https://enikofox.com/blockgame

filed under "things block game does that minecraft doesn't," it can now handle rotated (oriented) bounding boxes. and also you can now target entities that are lying around the world :3

#EniBlockGame #GameDev #IndieDev

@eniko are mob heads not doing that?

@YinYinFalcon things in minecraft only ever rotate visually, their bounding or hitboxes are always axis aligned

you can see in this screenshot with bounding boxes on that the villager is rotated diagonally, but his box is still axis aligned

@eniko ah, for some reason I thought decoratively placed heads were different from moving entities - but they are not

@YinYinFalcon @eniko they are block entities like chests and such, not like mobs, but their bounding boxes are still aligned.

Visually they can be placed diagonally but they just get a bigger AABB.

@kroltan I think they are also not getting a bigger box - but I only have videos to go on at the moment

@YinYinFalcon You are correct!

Also checked that the visual box matches the collision. Debug view doesn't work for tile entities, so I crouched next to an aligned head so that if I moved any closer I would climb it, then moved only tangentially to the others in a line, and none of them were climbed.