We're working on bringing our https://solidean.com/ mesh Booleans to Godot! It's already quite smooth, though we might want to help the physics engine a bit at some point... The current bottleneck is actually importing the geometry into the physics engine and rebuilding the render mesh, not the Boolean :D #geometry #gamedev #godot #godotengine
@artificialmind amazing work ! I love it when a research article becomes a product "in real life", congratulations !
@BrunoLevy01 Thanks a lot! I also have the utmost respect for geogram, it's so much work to make these things "production-ready" in such complicated domains.