Is Sid Meier's Civilisation a Roguelike?

Procedural Generation - check
Permadeath - check
No Meta-Progression - check
Turn-Based - Check
Grid-based - check
Resource Management - check
Tactical Challenge - check

I posit that it is more Roguelike than most (all?) "Modern Roguelikes"

#gamedev #roguelike #roguelite #rougelight #civ

@ArmouredWizard everything and nothing is a rougelike if you try hard enough

btw my favorite rougelike is minecraft

@ArmouredWizard but You can save.

@Moonrider_acme @ArmouredWizard I'm not sure about the original Rogue, but if I recall correctly, most first generation roguelikes had save options. Nethack almost encouraged save scumming.

As far as I'm concerned, not controlling a single character is what keeps Civilisation from being a roguelike.

For a pretty cool exploration of roguelikeness, I highly recommend https://zenorogue.itch.io/isitrl

Is it roguelike? by Zeno Rogue

A quiz where you decide whether a game is a roguelike

itch.io
@ArmouredWizard ha! Not traditional, the top down ASCII etc, but yeah. It does check all the boxes for a roguelike - at least a roguelite!! hahahaha

@ArmouredWizard our most recent podcast episode on Hero’s Hour had a pretty in depth debate about whether 4X games could fall under the thinnest veneers of the roguelite spectrum.

I’d say there’s a very slight overlap with 4X/Civ games like Stellaris or even board games like Eclipse to roguelites, but is in the same level as “well both have graphics, so…”

Rogue games, to me feel like the permadeath/procgen loop are more intertwined than just existing side by side.

@grogpod I'll take a listen! :)
Most of my point is that "roguelike" has expanded to encompass so much, that it doesn't mean much at all now.
Long gone are the days of NetHack and uMoria. And even they started to push the genre - but now it is almost unrecognisable!
As always, it seems to be pushed by a few Popular games using the term, and a big bandwagon following along, paying only lip-service to the terms they use
Oh well. I'm sure the debate will rage on, until a new term becomes popular!

@ArmouredWizard Totally agree and would add on that it's maybe more of a failing of overall genre theory and games classification in general.

DOOM clones took on a new definition eventually of FPS (is N64 Goldeneye a doom-clone?) but rogue games have been stuck in a nebulous mechanic-grab-bag like the RPG genre has.

I've been keeping a log of how people think about the genre's definition over time. Some good takes, some really bad: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database

What is a roguelike database

Github repo for my podcast about roguelike games. Contribute to ScottBurger/going_rogue_podcast development by creating an account on GitHub.

GitHub
@grogpod
Yeah, "RPG" has suffered a similar fate to "roguelike".
I think the most galling thing about these language-drifts is being told "oh, you need to use a different term - '*trad*-RL', '*TT*-rpg'. We're using RL/RPG now, for our new things!"
Hey! We invented those!
*yells at cloud meme*