I wrote up how I implemented navmesh generation through solid but destructible geometry in our game, something I could find very little written about (that didn't suggest a worse solution). #unrealengine #gamedev
https://www.stevestreeting.com/2025/09/05/ue-npc-navigation-through-destructible-geometry/
https://www.stevestreeting.com/2025/09/05/ue-npc-navigation-through-destructible-geometry/