I just discovered the amazing stretch ratio option for containers in Godot!

Stretch Ratio: The ratio of how much expanded controls take up the available space in relation to each other. A control with "2", will take up twice as much available space as one with "1".

I always used transparent separators to get this effect. This is a much better solution!

https://docs.godotengine.org/en/4.4/tutorials/ui/gui_containers.html#sizing-options

#godotengine #gamedev

Using Containers

Anchors are an efficient way to handle different aspect ratios for basic multiple resolution handling in GUIs. For more complex user interfaces, they can become difficult to use. This is often the ...

Godot Engine documentation
@dulvui Nice! It's pretty surprisingly how comprehensive Godot's docs are, you always find something useful in there.
@neromabene Yes so true! I guess this is one of the many advantages of being
Open Source, because more people can adjust the docs, that increases quality and content a lot.