If players want to power-through dialog and then miss story information, I can't solve that. I don't know that I want to solve that. It feels like fast forwarding though a movie, just watching the action scenes, and then complaining the plot didn't make any sense.
@grumpygamer Maybe a journal with a recap of what has gone on so far? Good for people who walk off from a game for a year and come back later, having utterly forgotten everything.
@Tuftears That's a different problem to solve.

@grumpygamer

It’s necessary to skip cutscenes in Metal Gear games, where there is a couple ice ages worth of dialogue. But outside of that…

@grumpygamer I don't usually complain about plots, but I'm sometimes guilty of this.

Dialogue is often structured in a way that interrupts gameplay rather than complimenting it, and that makes it tempting to skip it to get back to the fun.

@grumpygamer I'm guilty, but I know better than to complain
@grumpygamer if it's just story they miss, but can still finish the game mechanically, I have no clue what they are doing with their lives, but it sounds like a sensible compromise
@grumpygamer no offense the the great story tellers out there, and I have experienced some amazing stories in games, but Im here to play a game. The best stories in games are told through the gameplay. It’s sort of like how a great film should work even if you watch it with the sound off. A game should work even if we skip all the dialogue and cutscenes.
@grumpygamer Identify the best times to break the 4th wall and have a character address the player with whatever lack of politeness you deem appropriate.

@HardlyWorgen @grumpygamer The Secret of Monkey Island actually did something like that. If you tried to skip Cobb's sales pitch for Loom, he just gave you a different one instead.

(I do like how these games had dedicated keys for skipping lines or entire scenes. Some games skip lines with a simple click, and I've found that I often click by accident...)

@grumpygamer a “what?” button next to key information that replays the dialog explaining it
@grumpygamer it has always been weird to me how many people play rpgs just for the combat. I generally try to rush through the combat to get to more story.
@grumpygamer as someone that is likely to skip through things (in case of movies it's usual the action scenes that get fast forwarded 😅): Don't waste your time on anything more than maybe a "back" button
@grumpygamer Personally, I like the ability to skip dialogue, especially during repeat playthroughs, since the information the dialogue conveys remains the same. If a player skips dialogue they're not yet familiar with, it's their own fault.
Though I think it'd be pretty funny if you could ask the same npc about the lore/quest repeatedly, leading them to grow increasingly irritated every time you do that in a short timespan

@grumpygamer You have to make sure to write things that aren't too long or bothersome, and maybe avoid jokes whan actual information is given?

I dunno, you're the expert, I know, but just my two cents.

@grumpygamer I don't remember what game allowed you to skip cut scenes only on replays, not the first play through
@grumpygamer I think I suffer from accidental clicking syndrome and sometimes find I accidentally cut off dialogue due to clicking on something. An ‘oops, say that again please!’ option would be great as I love the story elements of an RPG and feel sad when I miss some.