If players want to power-through dialog and then miss story information, I can't solve that. I don't know that I want to solve that. It feels like fast forwarding though a movie, just watching the action scenes, and then complaining the plot didn't make any sense.
@grumpygamer Personally, I like the ability to skip dialogue, especially during repeat playthroughs, since the information the dialogue conveys remains the same. If a player skips dialogue they're not yet familiar with, it's their own fault.
Though I think it'd be pretty funny if you could ask the same npc about the lore/quest repeatedly, leading them to grow increasingly irritated every time you do that in a short timespan