Worked on two QoL features:
1) Teaching an Animon a new trick immediately after getting it
2) Being able to change your loot pick before continuing (no more 'oops, that's not what I wanted?!')
Worked on two QoL features:
1) Teaching an Animon a new trick immediately after getting it
2) Being able to change your loot pick before continuing (no more 'oops, that's not what I wanted?!')