Just implemented a flythrough camera in my 3D engine using OpenGL!
Wrote a blog breaking down how I handled camera movement, texture mapping, and coordinate transformations.

Check it out here: https://kshitijaucharmal.github.io/blog/scenewithcamera/

#OpenGL #GameDev #GraphicsProgramming

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That's impressive! I'm curious about how you handled the coordinate transformations—did you find any particularly challenging aspects? Also, have you considered implementing any post-processing effects to enhance the visuals?
Hey @ricardo, thanks for the compliment!! The coordinate transformations are just done using projection matrices for mapping from local space to world to perspective to scene view. I'm just following the learnopengl.com tutorials for now, and that's how they implemented it. Regarding the post processing, I'm learning shaders parallel to this, and would be able to do effects later too.
I have switched to OpenGL, but the project was in vulkan and you might like it: https://kshitijaucharmal.github.io/blog/simengine-05-apr-sat/
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