Having a lot of fun with godot and building my add-on tech, weaving multiple custom vfx systems and shaders together to create more complex effects.
A few more tech + r&d goodies still in the works to test before I settle on a feature set for production.

#gamedev #godotengine #godot

@ChristinaCoffin Very cool!

(You should add your Mastodon handle to your videos as well ๐Ÿ˜‰)

@ChristinaCoffin This is stunningly cool. Do you have any references or some info about how you achieve those effects?

@ThibaultJ for these fx, this is all a work in progress of personal R&D and implementing variations on some techniques I spoke about back in 2018. Due to the way godot engine is structured and what I have access to without editing engine source, I implement things very differently.
The linked video of my talk can provide some inspiration and tech details.

https://youtu.be/yG4ChOPyC-4?si=wzfdD0HCfMnFY0sW

Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques

YouTube
@ChristinaCoffin Thank you for your reply. I will take the time to study your talk a bit, it's quite advanced for my level :) Looking forward to marvel on your next experiments.