@film_girl That’s certainly part of it, but a big part is that — even if Apple were a perfect friend to developers — the Vision Pro in its current iteration was and continues to be a niche platform with very few users.
It’s too heavy and too expensive.
/ iOS developer and Vision Pro owner
@collin @film_girl I think it’s pretty cool, but very much in a “this is a taste of something that could be amazing one day” sense.
And by “one day” I mean at least a half decade or so after I bought it. Possibly a full decade.
I didn’t feel that way with any other modern Apple platform.
@film_girl iPhone > iPad > Apple Watch > Vision Pro
Each platform iteration is smaller ecosystem.
It’s remarkable that they don’t see it.
@film_girl @chockenberry Yeah, I mean— I will happily have the hardware that fits into my life and develop for those platforms. When it comes to procuring more hardware that I don’t even really want to use myself, especially different versions of that hardware? Forget it.
Apple cannot keep squeezing. It’s become clear to everyone that they benefit way more than we do. The balance is way off here.
@film_girl @chockenberry tbh I don’t think price cuts would make much difference.
The form factor of headsets prevent them from becoming an essential part of people’s everyday lives.
People have their iPhone always on them because it can fit in their pocket and did a few very essential things really well.
AVP is portable but not mobile. Much of what it can do overlaps what can be done on much better existing products. What it does do uniquely just isn’t essential to most people.
@jmfd @film_girl Oh wow, you're right.
It's so bad that I don't see it as a developer platform - it's a box for media companies to put their own spin on shitty UI.
@jmfd @film_girl Now that I think about it, Apple TV was so much better in the beginning when there was no developer ecosystem.
Every service had the same UI and it was wonderful.
Allowing "developers" to brand the UI wasn't an improvement.
@chockenberry @film_girl Agreed.
I'd also add that the more limited remote allowed for more clear interactions (heck, let's talk about the selection halo alone) including less accidents in UI controls too.
@film_girl I do think it’s true that Apple has long-abused the goodwill with developers (both tiny and giant). But I also think that every subsequent platform since the computer has tried merely to fill in gaps that the previous slew of devices left. And I think that results in diminishing returns with every new platform.
iPhone sold itself on what it could do without apps. But iPad shipped with the App Store, and future products did too. They expected developers without consumers seeing value.
@film_girl As I said a few months back—
“Each of us has room for one or two primary devices. For some, it’s a phone and a laptop. For others, it can be a phone and a tablet. Maybe it’s just a phone. But I sincerely doubt many people use three primary devices regularly.”
@film_girl Realistically, it’s not going to be possible to replace a computer or phone going forward. Those are two form factors I don’t think are going away.
Knowing that, why... don’t they just accept that? Give all focus to the two reigning platforms. Make accessories, sure, but don’t build any new product with the expectation that it will have a huge audience (or huge developer response). Developers are attracted to the same things customers are, because they too are customers.
@film_girl it’s the money. It’s always the money. Most devs and apps make next to nothing building for the largest Apple device market, iPhone. Why should they bother with the smallest?
Sure devs have been abused by Apple’s practices but if the money was there we would build for visionOS.
@film_girl That, and the fact that NOBODY asked for Vision Pro.
Better iPhone battery life, 120 hz refresh rate across the board, better cameras with less “hdr effect/water colour photos”, lower prices across the board, more innovation…. Yes.
But VR goggles??? no.