You want to know why visionOS has no devs/apps? A big reason that I’ve long argued is that Apple abused the goodwill it had wirh its developer community over capricious IAP/linking strategies. Apple assumed devs needed Apple more than Apple needed devs. And for the iPhone, maybe that’s true. But for new platforms, it isn’t. When you actively kick someone every time they come to hang out, don’t be surprised when they don’t come to your house anymore.
@film_girl I think it’s more that VR and MR development is hard and the native path is limited right now (Window app types excluded), Unity requires a Pro license ($2k a year) and Unreal Engine support is done by one guy at Epic on the weekends. Plus it’s $3,500, market size is ~420k. This is a perfect scenario for Apple to justify all the 15-30% commissions reasoning of its their costumers and build more native first party apps to make Vision Pro so good no one can ignore it.
@jamesoloughlin I mean yes that’s part of it. But the bigger players who you expect to show up, your Spotify’s, YouTube’s, Netflix’s, won’t even do the QA to get the iPad apps working. And I don’t blame them! It’s petty but also, why build a platform for a partner/competitor that treats you like shit. There is a real cost to making the apps work and keeping them working. But a big part too is that this is rent coming due. And it’s time to collect.
@film_girl Spotify and Netflix aside. Google is interesting in they have a YouTube Horizon OS app and an Android XR YouTube app apparently whenever that ships so that’s clearly singling Apple out 😂
@jamesoloughlin @film_girl Last week Apple showed up in Godot’s GitHub offering to help add AVP support so at least someone there appears to get it