@Calined Thanks and thanks for the feedback! You're probably right about that. The edge hardness is randomized across the surface and is adjustable. Here's a gif with hardness toned down
@Calined Aah yes that's the fake lighting. You can adjust that too. I guess I just cranked everything up to make the features distinct. The opposite of "less is more" hah. It's easy to get blinded by ones work. Good feedback, thanks again! 😊
@livingcoder Hey, thanks! It's supposed to simulate, albeit much more simpler, how clouds form and deform. I agree it does look a tad weird at this speed scale. Most times, you'd run it much slower.