The thing I want to see most in an #Oblivion remaster is a rework of the game's incredibly bad level scaling system.

I was enjoying myself until I realized that I had picked the "wrong" build and would be unable to progress the game regardless of what I did.

If all enemies and loot scale to your level then there's no point in engaging with any of the content or leveling because it's always going to be equally hard and you're never going to find anything interesting (and it might even hurt you)

Morrowind had the right idea - enemies scaled with you, but only through a fixed range based on area.

Also the dungeons, monsters, and treasure were hand-crafted and not randomized slop.

@tess also more weird stuff. The dude with the scrolls of Icaran flight who drops out of the sky just outside the starting village isn't something that happens in the later elder scrolls games

@emily_s @tess Morrowind also has more NPCs and lines of dialog than Oblivon or Skyrim. Those were easy to add in a game without (much) voice acting.

Which also made them free to include more weird stuff there.

@ids1024 @emily_s the world-building in Morrowind was some of the best in all of gaming