The thing I want to see most in an #Oblivion remaster is a rework of the game's incredibly bad level scaling system.

I was enjoying myself until I realized that I had picked the "wrong" build and would be unable to progress the game regardless of what I did.

If all enemies and loot scale to your level then there's no point in engaging with any of the content or leveling because it's always going to be equally hard and you're never going to find anything interesting (and it might even hurt you)

Morrowind had the right idea - enemies scaled with you, but only through a fixed range based on area.

Also the dungeons, monsters, and treasure were hand-crafted and not randomized slop.

@tess also more weird stuff. The dude with the scrolls of Icaran flight who drops out of the sky just outside the starting village isn't something that happens in the later elder scrolls games

@emily_s @tess Morrowind also has more NPCs and lines of dialog than Oblivon or Skyrim. Those were easy to add in a game without (much) voice acting.

Which also made them free to include more weird stuff there.

@ids1024 @emily_s the world-building in Morrowind was some of the best in all of gaming

@ids1024 @tess tbh it's not even that. It's the giant bugs as public transport and the city built into the shell of a giant crab and the wizards houses with no stairs.

So many things that got diluted into generic fantasy between morrowind and oblivion.

@emily_s @tess I think the larger number of NPCs each with their own little place in the world (even if they don't actually move around and do much) does add something to making the world seem fleshed out.

But yeah. The flora and fauna and culture of Morrowind all seems unique and memorable, while the setting and culture of Oblivion and Skyrim fall more into generic fantasy tropes. And that probably is a bigger part of what makes Morrowind stand out.