Software wizard. Gym rat. Mom. Gamer.
(Public account; feel free to request to follow.)
| 🦋 | leftoblique.bsky.social |
| 🛼 | Royal City Roller Derby (Coach, Killer Uprising) |
Software wizard. Gym rat. Mom. Gamer.
(Public account; feel free to request to follow.)
| 🦋 | leftoblique.bsky.social |
| 🛼 | Royal City Roller Derby (Coach, Killer Uprising) |
Have reached the point where Google has no idea what language I want content in.
It offers me English articles under a French heading, French YouTube videos, and the other day it showed me an article about changes to Canadian immigration policy... in Jamaican Creole.
- SCH - make this job a melee healer again (you cowards)
- AST I don't fucking know but it's definitely getting another full rework
- BLM should continue to have ever-more-complex rotations. Big brains only; dunces can go play with fingerpaints in the corner.
- Melee jobs in general need more positionals. Maybe ranged jobs too? Raise that skill ceiling!
That's all I can think of off the top of my head. Honestly, most of the jobs are fun to play.
For tank (the likely second job, if we get one) I'm all-in on Valkyrie - buckler and shortspear; high mobility; perhaps more directional than the other tanks.
If we are going north towards Aerslaent and the Blindfrost (they've said we aren't going to Meracydia for a while, so if we stay on the Source it's that or Corvos) it makes extra sense; perhaps less so if we delve deeper into the Mist Continent.