The next major update after v1.0 is here – just 8 months later! 🎉

Version 1.1 brings a lot of exciting new features to #Pixelorama🧵

#PixelArt #GodotEngine #GameDev #OpenSource

Tilemap layers have arrived in Pixelorama. They are a special type of pixel layer which use a tileset, and each cell of the grid has a reference to a tile from that tileset. They have a draw tiles mode which, when enabled, allows you to directly modify tiles on the canvas.
Indexed mode is an alternative color mode to the default, which is RGBA. In indexed mode, each pixel is assigned to a number that references a palette color.
A brand new text tool! Currently this is destructive, meaning that once you confirm the text, you cannot edit it later.
It’s been awfully quiet here. Time to make some noise! Audio layers have been added, allowing artists to easily synchronize their animations with music and sound effects. Each audio layer contains an audio file, which can be played at any time during the animation.

Loading #Godot 4 shaders as custom effects is now possible. In the future (maybe v1.2? 👀), we plan to create a custom effect graph which will let users create effects directly within Pixelorama itself.

The shader in the video is from https://godotshaders.com/shader/protean-clouds/

Protean Clouds - Godot Shaders

Shader ported from shadertoy.com to use as card illustration in...

Godot Shaders
A “Paste from Clipboard” option has been added to the Edit menu, allowing images from the operating system’s clipboard to be pasted into Pixelorama. Note that copying images from Pixelorama into the OS’ clipboard has not been implemented at the moment.
The gradient image effect is now also available as a non-destructive layer effect. The gradient edit widget’s UI has been overhauled, and it is also possible to load custom dithering patterns.
Looking to add some color in your timeline? Layers can now be color coded!
Importing OpenRaster (.ora) and Aseprite (.ase / .aseprite) files is now possible. Exporting to these file formats is not yet supported.
A color curves image and layer effect has been added.
A new Reset layout option has been added to the Layouts submenu that can be used to reset default layouts to their original state. The Manage Layouts dialog has also been replaced by new items in the Layouts submenu, that are responsible for adding and deleting layouts.
Implemented support for multiple grids which can all be visible at the same time

...And a lot more! You can read more details about this update on our Patreon

https://www.patreon.com/posts/125380855

@Pixelorama are they using the same tileset format used in godot?
@lw64 No, it's a custom made system. It's not using Godot's tilemap system, as such there is no compatibility at the moment. However, we are planning on adding direct export to Godot 4's TileSets and TileMapLayers in a future update.
@Pixelorama So many new useful features - can't wait to experiment with them. Thanks for all the work - you rock!
@taranion Thank you so much for the kind words! Hope you'll enjoy the new features :)