One last bug to go!
Any #godotengine dev out there knows why the animation tree does this weird thing? 😭

#gamedev #nsfw

@slyproton hahaha, I've never seen that move in the bedroom! It could be a 1000 things, maybe the variable track loop-clamp type? One of the three icons at the end of each animated track?

@Chee_Koala I don't know if it's related but I'll check!

It happens when I try to cross fade between two animations, no matter what node I'm using (transition, blend2, blend3, blendSpace)

I suspect Godot doesn't like my skeleton either, because all the bones are disconnected (the hierarchy is flat).
But that never posed a problem until now