One last bug to go!
Any #godotengine dev out there knows why the animation tree does this weird thing? ðŸ˜
One last bug to go!
Any #godotengine dev out there knows why the animation tree does this weird thing? ðŸ˜
@Chee_Koala I don't know if it's related but I'll check!
It happens when I try to cross fade between two animations, no matter what node I'm using (transition, blend2, blend3, blendSpace)
I suspect Godot doesn't like my skeleton either, because all the bones are disconnected (the hierarchy is flat).
But that never posed a problem until now