Improved day and night cycle (won't be as quick obviously, that's just for demonstration)
And started working on state/mood system, the character will be able to do some things on her own without player control (e.g if she's starving she's going to eat whatever she has in her inventory, if she wants to sleep she's going to find nearby bed and sleep, etc)
#godot #gamedev
"Fun" value is stolen (taken) from undertale, it will add random events and other things.