New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
does not have a GPU). You can barely do 3D to begin with, and then almost everyone slaps a screen-fixed blue noise texture and calls it a day. I did so too here 