Contrary to popular belief, losing to random chance is good, actually. Especially in multiplayer games.

Think about it this way: you want new players to occasionally win so that they don't give up, and you want older players to feel like the game hasn't been solved/get bored.

#gamedev #gamedesign

@dennispr Critical “misses” are also a source of fun. Yes you died or got hit, but at least it was ridiculous. As you go flying off the bridge end over end to your death.
@obviousdwest exactly! And now you have a great story about an unlikely outcome.