Is This Anything?

I need your help brainstorming.

Let's say, in D&D 5e world, I have a bunch of scraps of fabric. Most or all of those scraps are from magic cloaks, capes, cloth armor, and other magic fabrics.

My character has collected them through adventures, bought them at estate sales, been given them, etc. She takes these scraps and makes them into a quilt in such a way that the patches retain their magic properties.

First question, is this even feasible, or does ripped, torn, and cut magic fabric lose its properties?

Second question, how would one go about enacting one, some, most, or all properties at once?

I'm sure, for balance reasons, each piece of fabric should have a much lesser effect than it would have if it were still the full cloak (or cape or armor or whatever).

My most obvious and silliest example would be a patch of "cloak of invisibility" that only allows that 2x2-inch patch in the quilt to be invisible. Similarly absurd would be a cloak of billowing only affecting a 2x2-in patch in the quilt to waver.

A more useful case-use might be a piece of cloth imbued with light.

What other interesting effects come to your mind?

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@Klif I would make a list of each scrap’s effect (light, invisible, flight, divine sense, charm, temporary shield…) and roll each time you want to activate one effect for the entire quilt, hoping that when you’re in a sleeping dragon nest the dice don’t land on Amplify Sound.

Forcing a specific effect will work until deactivated, after which that scrap dissolves.

Call it the Quilt of Many Things.