dev log #11 - modifiers

Hello friends! As we start to wrap up for wider release we've got plenty to talk about. In the next few posts we're gonna explore what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat and we'll talk about

luxe engine
@ruby0x1
Look cool. I'm sure you get this question a lot but what does the plan for the luxe release look like? Is it going to be open source? Commercial? Sorry, cursory web search didn't bring up anything
@senesens check the website :) there’s details there now