Which of these tutorials would you wanna see finished first? Reply below!
Which of these tutorials would you wanna see finished first? Reply below!
If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here. If you'd like more details on anything I can expand in future posts
luxe game engine dev log #16 - 2D Ready RC!
There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!
busy doing one of those fun tasks in that involves thousands of lines of code changes but if things are ok, nothing changes.
I did take a minute to polish up a couple things, so things are feeling nicer overall. 2/several UI controls converted to the new workflow ✨luxe game engine ✨
The '2D ready' roadmap for luxe game engine is updated often 👀✨Have you looked at all the things already there? What's your favourite?
Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization.
(In the luxe game engine editor of course)
more particle vm fun for luxe engine ✨
added a ribbon renderer, and played around with a line module. by doing if(random() < 0.2) you can do slow moving jitter, or occasional spikes in the amount of jitter e.g electricity
also added the instanced meshes (boring white axis mesh, but it's working)
now that I've flushed out a lot of weirdness, the cpu particle vm for luxe engine is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good
+ pink took 0.0803 ms
+ black took 7.9005 ms
working on getting the initial particle engine for luxe engine landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat