Decided to switch gears and do another pass on the motion control UI today. My system uses a single axis for yaw and pitch control and I really like how simple it is while still allowing very fine-grain adjustments, suits the arcade feel I'm going for.

#VR #UnrealEngine #gamedev #indiedev

Also want to point out, after control is engaged I'm mapping the hand positions to 2D indicators on dual virtual "screens" instead of having the player grab onto control sticks or something.
This feels much more comfortable to me as I don't have to work to maintain any illusion of manipulating some in-game control device (stick/handle/wheel/etc), which I think is sometimes a hidden source of mental and physical fatigue in VR.