More progress on build mode: Finished placing roofs and top floors, plus some new UI! #gamedev #bevy #game
@Jessie Looks awesome! How do you generate meshes?
@Shatur Ty! :D All parts of the house are individual pieces, but tiles that are 1m x 1m are greedily meshed, similar to a voxel engine. All textures are 16x16 and loaded into a texture array. Because of this, I can easily change the material for each piece, allowing for Sims-like wall painting in the future.

@Jessie Nice!

Is your cursor (vertical bar) also a model?