I'm looking at the new #DnD DMG and what we know about it.

Look, it's better than the old DMG. It doesn't start with a useless lore dump, for one.

However, it's _not_ better than the old DMG + the other DM reference materiel, e.g. Tasha's.

It also has stuff in it that. . .doesn't belong in it. Bastions as an example.

Why would I recommend this to a new DM/GM, when I can recommend any number of alternatives that are cheaper and easier to run? #TTRPG

I'm just going to say it now: If you want to run a modern D&D-style game, just run #Pathfinder.

If you want to run "a d20 fantasy RPG", just run #Shadowdark. If you want it to be less deadly, ignore torches.

Or, just wait for the new starter set.

OR just buy the old one ;)

Done. Problem solved. Go have fun. Don't spend a hundred and fifty bucks on something that you then have to spend hours of time preparing for.

#ttrpg

Or: Just run #MorkBorg or #Knave or #IntoTheOdd or #CairnRPG or #Mausritter or any number of other, smaller, lighter-weight RPGs so that you can get comfortable with being a GM before you take on a mechanics-heavy system.
Basically, this set of books has no valid target audience outside of some very niche circles, despite being for the most popular ruleset in existence. All that is left is invalid and predatory target audiences. . .