All the animations, plus VRR, today in niri 0.1.5: https://github.com/YaLTeR/niri/releases/tag/v0.1.5

I also remade the demo video to showcase the animations and some of the newer features!

#niri #smithay #rust #wayland

Release v0.1.5 路 YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. This time I de...

GitHub
We've reached 1000 commits 馃槄 with an a bit of an anticlimactic one though

Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.

You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.

Optimization-wise, opaque regions and even overlay plane unredirection work where possible!

#niri #smithay

Also, we've now got a little #niri setup showcase thread  https://github.com/YaLTeR/niri/discussions/325
Setup Showcase 路 YaLTeR niri 路 Discussion #325

Showcase your custom niri setups! Rules:1 Upload your screenshot or video directly to GitHub. This way we won't lose them if the hosting is temporary or disappears. You can post multiple times. Lin...

GitHub

Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style

(of course, it works with blocked-out windows)

#niri

Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

(still no transactions yet)

#niri

nvim really taking its time processing all this 1000 Hz worth of resizing lol

Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

(of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

#niri

Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

#niri

Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

#niri

Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

https://github.com/YaLTeR/niri/releases/tag/v0.1.6

Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 馃槄

#niri #smithay #rust #wayland

Release v0.1.6 路 YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. We've now got ...

GitHub

Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

#niri #smithay

So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

#niri

Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 馃槄
Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

https://github.com/YaLTeR/niri/releases/tag/v0.1.7

#niri #smithay #wayland #rust

Release v0.1.7 路 YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Here are the i...

GitHub
Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

Oops, looks like niri had outstarred PaperWM on GitHub 馃檲

PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

https://github.com/paperwm/PaperWM

GitHub - paperwm/PaperWM: Tiled scrollable window management for GNOME Shell

Tiled scrollable window management for GNOME Shell - paperwm/PaperWM

GitHub

Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

#niri

Much better

#niri

key repeat + scrollable tiling = fun

#niri

One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

#niri

I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git

Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

#niri

yalter/niri-git Copr

niri has reached 3000 stars yesterday!
also in an act of severe procrastination i decided to try drawing a diagram of the redraw state machine: https://github.com/YaLTeR/niri/wiki/Redraw-Loop
Redraw Loop

A scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.

GitHub

Spent a better part of today, but I've got dmabuf modifier negotiation fully working in my pipewire screencasting code in niri! This happens to finally fix screencasting on NVIDIA GPUs. Still haven't got any GStreamer pipeline working though, maybe needs a pipewire update.

Apparently, my AMD selects a BGRA format modifier that has two planes. Some out of band info I suppose. And on Intel a preferred BGRA modifier has three entire planes!

#niri #pipewire

My Wayland compositor, niri, turns one today! 

Here's v0.1.8 with bind key repeat, screenshot UI pointer toggle, gradient color spaces, wlr screencopy v3 and output management, and lots of other improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.8

#niri #smithay #wayland #rust

Release v0.1.8 路 YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Today is a spe...

GitHub

omg, my friend drew a birthday nirik  

i recorded a demo video for the focus-follows-mouse section to showcase it lol

Several days and a lot of hair pulling later, I *think* I got resize transactions working?? Maybe? Hopefully?

Resize transactions is when all windows that must resize together, resize together, with no mismatching frames in between. For example, all windows in a column must add up to the full screen height.

This requires correct configure acks on the client (looking at you, Blender) and very careful state update delaying and resize throttling on the compositor side.

#niri

narrator: there was still one case where it didn't work due to a bug

okay, surely this time it definitely works for all correctly written clients

Here's one mainly for people who disable animations: window closing now runs in a transaction with the other windows resizing. This means, no background flicker.

#niri

There's been another logo discussion in the niri Matrix room with some quite interesting concepts emerging. Here's one by Endg4me_ with edits by bluelinden and myself, and inspiration from a concept by ElKowar.

What do you think?

#niri

I'm working on an "event stream" IPC for niri where you get notified about events as they happen. For example, "workspace switched" or "keyboard layout changed".

To give it a good test, I actually started implementing native niri support in Waybar. You can give it a try too: https://github.com/YaLTeR/niri/pull/453#issuecomment-2317110904

#niri

Event stream IPC by YaLTeR 路 Pull Request #453 路 YaLTeR/niri

Some basic scaffolding for an event stream IPC. Changed the client to read only a single line worth of response. This mirrors how the server works, and will be necessary to tell apart further mes...

GitHub

I finished the initial event stream IPC implementation for niri. My Waybar fork implements a decent amount of the modules niri/workspaces, niri/window, niri/language. Please give that a try, also anyone who makes IPC scripts or bars please give a try to the event stream IPC itself so we can find any design flaws before merging.

The PR you will need: https://github.com/YaLTeR/niri/pull/453#issuecomment-2321730996

Waybar fork is linked from there.

#niri

Event stream IPC by YaLTeR 路 Pull Request #453 路 YaLTeR/niri

Some basic scaffolding for an event stream IPC. Changed the client to read only a single line worth of response. This mirrors how the server works, and will be necessary to tell apart further mes...

GitHub

The other day, Christian Meissl finished updating and publishing the libdisplay-info bindings [1]. This is quite exciting because, unlike edid-rs, it can parse the manufacturer/model/serial from pretty much any monitor.

So, today I spend a few hours integrating the manufacturer/model/serial monitor addressing all throughout niri: config, IPC, niri msg, screencast output selector. You should now be able to write/use "SomeCompany CoolMonitor 1234" everywhere!

[1]: https://lib.rs/crates/libdisplay-info

#niri

libdisplay-info

EDID and DisplayID library

Lib.rs

Set up CI rustdoc publishing for niri-ipc: https://yalter.github.io/niri/niri_ipc/

This has the entirety of the niri IPC documented, including the new event stream events.

#niri

niri_ipc - Rust

Types for communicating with niri via IPC.

After the Waybar maintainer speedran merging my niri modules and releasing, I would feel bad delaying any longer, so here's niri 0.1.9 :)

Event stream IPC for bars, better window resizing, properly named outputs, on-demand VRR, out-of-the-box fix for NVIDIA flickering, and other improvements!

https://github.com/YaLTeR/niri/releases/tag/v0.1.9

#niri #smithay #wayland #rust

Release v0.1.9 路 YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Here are the i...

GitHub
wtf did I Just Make

Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

(also no, this is not the Floating Layer yet, though it's a good step towards that)

Attaching a video of what it looks like rn

[1]: https://github.com/YaLTeR/niri/pull/547

#niri

Implement interactive move by Pajn 路 Pull Request #547 路 YaLTeR/niri

I've started working on interactive move support as I eventually want #122 but it's a little too big to start with. Interactive move feels smaller but still like a step towards it. Currentl...

GitHub

@YaLTeR @pajn This is what we've always wanted for tiling in g-s 馃槏

Any chance niri could do the mosaic behavior as well? :P

@tbernard wdym by mosaic behavior?

@YaLTeR The thing where windows aren't forced to go all the way to the edge of the screen. Basically, tiling but windows still get to have some say in what their default size should be.

https://blogs.gnome.org/tbernard/2023/07/26/rethinking-window-management

Rethinking Window Management

Window management is one of those areas I'm fascinated with because even after 50 years, nobody's fully cracked it yet. Ever since the dawn of time we've relied on the window metaphor as the primary way of multitasking on the desktop. In this metaphor, each app can spawn one or more rectangular windows, which are...

Space and Meaning

@tbernard I see. Niri doesn't do free-form 2D tiling; the niri layout is Workspaces which contain Columns which contain Windows. (i.e. you can't further split a window horizontally, and similarly can't put 1 long window below 2 columns)

Columns try to pad window heights to screen height. It wouldn't be too difficult to use less height and visually center, but generally full height is what you want (especially with 2+ windows in a column).

(cont.)

@tbernard Now for the sizes. Niri always asks windows a specific *height* (since columns try to pad to screen height), but you can set niri to let the window pick its initial *width*. However, in practice I personally found this useful only for a few select apps like video player; generally you want 50% or 33% of screen width by default.

When I get to floating, I intend to make it so windows that open floating pick their default size (like it works elsewhere).

@YaLTeR Hmm interesting, yeah the column-based nature makes it not the best fit I guess. Do you have any plans for a more flexible 2D mode? Would be cool to experiment with some of these ideas with real apps/windows, even in a limited setting, to make progress on the metadata side.

@tbernard Haven't had plans for more sophisticated tiling. My current plan is to implement normal floating windows (a few unresolved UX questions there on how best to combine it with the scrolling/tiling layout), and then use it and get a feel for what annoying windowing situations remain. Then think what could be done about them.

My idea for floating is slightly different from PaperWM: I imagine that you should just drag a window out into floating. We'll see how well that works in practice.