Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
I mean it is, but it might be less costly than continuing on the proprietary engine. CD Projekt and Halo both cut their losses and moved to UE5 as a compromise moving forward .
If CD Projekt, creators of one of the best RPGs of the last 20 years, thinks they can benefit from an engine switch I’m inclined to think they might be right.
The problem with Halo is thay 343 didn’t keep a lot of the people that actually knew how to use the Blam/Slipspace engine. They didn’t want Bungie employees working there. So of course they were going to switch to Unreal. Now Halo is going to have the same bad performance problems all the othe r games that use Unreal have been having lately.
A big benefit of using a proprietary game engine is that the development studio does not need to pay a yearly fee per person for a game engine license every year that a game is in development. That gets very expensive very quickly. Both 343 and CD Projekt have a lot more money behind them now than they did 10 years ago, so they must think the huge financial loss is somehow going to please investors. Because at the end of the day, for both companies its all about pleasing the investors, not gamers.
then everyone left is just fundamentally bad at designing games
Obviously. The problem with Bethesda was never the damn engine, they’ve been consecutively dumbing down their games ever since Oblivion. The only anomaly was New Vegas made by Obsidian, which are actually competent at making RPGs and even with the dated FO3 engine at the time they managed to make one of the best games ever. The problem was never the engine, it’s their game design philosophy.
the average player doesn't care about crunchy rpg systems. they do care if the core gameplay would've been outdated in 2010.
bethesda doesn't seem to be able to improve the core gameplay because the engine can't cope.
even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it's still going to play like a stripped down borderlands 1
which is historically how they made up the difference between the lackluster gameplay
you and i must have been playing different bethesda games, because none of them have been particularly interesting
bethesda doesn’t seem to be able to improve the core gameplay because the engine can’t cope.
No, Bethesda can’t improve because they keep catering for the lowest common denominator, engine has never had anything to do with it, it never has. They don’t need a complex RPG system with a ton of flashy new things; New Vegas wasn’t complex, it was fairly streamlined as far as RPGs go, what they need is better writers and better game designers that know how make interesting worlds, quests, characters and gameplay mechanics.
even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it’s still going to play like a stripped down borderlands 1
Because they’ve been dumbing down their games since forever, bring back more robust roleplay with more actions and consequences, fully fleshed out mechanics, get better writers. Just look at Fallout: London, despite the bugs everyone that has played it agrees it’s the best “Bethesda game” since New Vegas, another game that wasn’t actually made by Bethesda. I’ll repeat: the problem was never the engine.
I also don’t think it’s fair to blame the devs,I think they have a lack of direction.
Ever since Fallout 4, they’ve been trying to take their games in every direction possible at the same time.
Crafting? Check Vehicles? Check Skills? Check Online? Why not? Thousands of procedurally generated planets? Go for it Story? Anything goes, it doesn’t need to make sense
The gameplay loop in Skyrim made sense, quests took you to dungeons that gave you loot which took you back to towns and more quests.
And it doesn’t even interact with anything else!
You can either get materials by setting up a bunch of outposts which is a complete drag or buying them at like one shop in Akila City.
It’s like they saw they had that in Fallout 4 and 76, ported it over and then remembered that you can’t scrap random junk to get the materials.
It’s not even used for ship upgrades. Why does it even exist???
josh sawyer has said their engine has the best content creation pipeline he's worked with, which is probably why they're reluctant to give it up
but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn't try to get space-to-surface flight working, but evidently the engine didn't let them...which is more or less the same story as every other time they've tried to break out of the mold they've carved for themselves. it always ends up a janky mess.
whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they're always just grafted on, rather than being interwoven with existing systems.
I think they (and by that I mean management) just don’t want to spend the time getting the developers themselves up to speed on a new system. They’ve used the current one for so damn long, they likely based all scheduling on the fact that most of the people working there know it inside and out.
They’ve probably also put considerable work into the next project already and don’t want to start over.
They've probably also put considerable work into the next project already
fallout 4 was 9 years ago, and people wanted them to switch to a new engine then
you're right, of course, but good lord have they had ample time to course correct since then
Hey, if it works it works.
But pretty damn hilarious.
Perfectly tuned my bubbley ass bro
Just give this over two decades old crypt of an engine up already
I get that.
My wallet is perfectly tuned to buy games from other studios.
the writing, yes
but if their engine is "perfectly tuned" then that means their engine is informing their design
they can't make good design choices because they have to work within the limitations of an over-fitted engine
they can’t make good design choices because they have to work within the limitations of an over-fitted engine
Maybe that’s why Starfield has become a 50% game, 50% loading screen.
It’s the writing and the design choices
I blame Emil Pagliarulo first and foremost. “Design docs? HAHA, that’s for losers!” He’s also the lead writer and no doubt the asshole behind space magic in the game, since he couldn’t put radiation witches in FO4.
Have they played their own games?
Bethesda RPGs are fun. But I’d say they are far from “perfectly tuned.” Always found them to be wonky, clunky, bug-riddled.
When was the last RPG they released that didn’t require tons of patching?
I think he means “perfectly tuned to the way fans want it” which is to say “highly moddable.” Skyrim is kind of the first game in the series that sold really well on platforms other than the PC which strangely brought in a lot of fans who play the vanilla game. But as far as I can remember, the bulk of the longterm fanbase plays on PC and installs tons of mods for the game.
Sure, there are other games that fans like to mod (Minecraft being a big one) but I can’t think of any other game where fans stack dozens or even hundreds of mods by different authors all on the same game and actually expect it to work. The fact that it does work at all (and fans have created custom programs to merge mods and to carefully tune the loading order) is rather a miracle!
So this is what I think he means by “perfectly tuned.” A brand new engine would mean putting in a ton of work to support all the different forms of modding fans want to do and in all likelihood would be far less flexible and powerful, leading to modder community outcry.
When was the last RPG they released that didn’t require tons of patching?
I would have said “that terminator game they made in the early 90s” but that is hardly an RPG :)
Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.
That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.
How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.
GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.
I’ve never understood the weird hate for Bethesda games in that regard.