Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.
That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.
How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.
GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.
I’ve never understood the weird hate for Bethesda games in that regard.
I love Elden Ring and From Soft games in general, but the way they work is completely different.
There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.
Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.
It’s just not really a good comparison.
basically no player safely rails
Skyrim is full of safety rails in the form of essential NPCs and places that won’t unlock unless you’re at the right part of a specific quest. Newer bethesda games are even worse in those regards.