Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs

https://lemmy.ca/post/30791601

Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs - Lemmy.ca

The problem with the latest Bethesda games has not been the engine. Itโ€™s the writing and the design choices

the writing, yes

but if their engine is "perfectly tuned" then that means their engine is informing their design

they can't make good design choices because they have to work within the limitations of an over-fitted engine

they canโ€™t make good design choices because they have to work within the limitations of an over-fitted engine

Maybe thatโ€™s why Starfield has become a 50% game, 50% loading screen.