I started learning Houdini tonight. And by Houdini, I mean Blender Geometry Nodes :3
I'm hoping to construct an ad-hoc level editor for my driving game thing and export point sets for object placement, curves for the roads, and height maps for elevation. I'm not sure how to make blender shit out a sparse height map, but I'm sure I'll find some abominable way to do it with python.
I wonder if my old wacom tablet still works 🤔
weird, pressure sensitivity doesn't seem to work anymore, but otherwise it seems fine???
ok the gnome wacom settings test panel thing shows the pressure sensitivity working just fine, so I guess it's just the gimp that's the problem hopefully
aaand it crashes blender :|
there's too much linux in here >:(
yup completely random which applications it works with. blender doesn't pick it up at all?
by any chance is this yet another thing wayland fucked up?
I'm gonna have to install Windows again to use this thing aren't I
Yup. It's wayland. again! it's always fucking wayland! I hate you so much wayland. The tablet works fine with Blender if I restart Gnome in Xorg mode. This operating system is such a fucking joke my hands are shaking with anger right now.
If you're going to wander into my mentions to tell me that it's good actually preferred even that the wayland team broke an entire ecosystem of applications that was working just fine for the last 20 years, do me a favor and just go block yourself instead? I'm not in the mood.
when linux gives you wayland you burn linux's house down
I made some progress tonight on learning #GeometryNodes! I made a little relief with an elevation map of Kauaʻi and a blue noise texture to hide the banding.
I added trees
it's amazing how much blender has changed since i first spent several hours making a shitty gingerbread man in it back in '02
I remarked to someone that the cost of [open source thing] is "you get what you pay for", and was thinking about how that always sounds snarky and mean but it's totally true and it works. I subscribed to "Blender Cloud" years ago for the tutorials and left the ten bucks a month faucet on for all this time and look what all it can do now :O
watch out tech artists i know houdini now #blueprintsfromhell
hornswoggled!
experimenting with using splines to draw roads onto height maps

@aeva Cool theme! Never even thought of Blender having theming choices. 😅

I'm interested in the drawing roads on height maps thing... So you actually create the "road" first and then have the geo nodes create a fitting height map?

@tsturm yeah sorta. I made the height map with noise nodes first, then drew the spline into a separate object for where I wanted the road to be, then pulled that into the geometry node graph to modify the elevation of the terrain
@tsturm as for the theme choices, there's a ton of them available as optional theme extensions you can install through the official extension repository thing
@aeva Ohh - I need to look into that. I'm pretty tired of the super-dark-grey scheme that Blender has going on.
@aeva Thanks!
@tsturm a lot of them are boring gray or dark themes but there's quite a few interesting ones with very different color schemes.
@aeva I somehow never thought of it that way round - it's always been "how do I ever make this road fit the terrain?" [head desk]