This is why it takes me so long to make anything.

#dev #gamedev #indiedev #math #floatingPoint #negativeZero

@MrBehemo
I have no idea what software you are using but I know I would be doing the same thing lol
@MrBehemo I've seen that in a couple of places at work and even though I have to follow the rule of "leave it the fuck alone if it's still technically correct, lest something random breaks", it's like an eternity of paralysis while I try to rip my brain off of it.
@jerp I guess it depends on the context. I've been warned that sometimes it does make a difference. Like, in some contexts maybe (-0 < 0) == true, or sometimes (x/0) != (x/-0), and might produce different errors/outcomes.