Patreon: adding Apple’s 30 percent tax is the price of staying in the App Store

https://programming.dev/post/18046604

Patreon: adding Apple’s 30 percent tax is the price of staying in the App Store - programming.dev

This is a given for many kinds of services. Always purchase subscriptions on another device or direct through their website - never use your Apple devices’ app store.

I’m just worried for the content creators on patreon. Their choices are a significant reduction in income, jacking up prices and pricing out some of their patrons (thus reducing their income), or if patreon pulls from apple there’s a significant reduction in visibility and additional hurdles (thus reducing income).

So it seems that no matter the outcome, creators suffer the consequences of the Apple tax.

Fuck apple. Rotten to the core. Class action lawsuit in the very least.

Vote. We need House, Senate, and President to not be corporate fascists so that we can impeach at least 2 or 3 supreme court judges, replace them with rational human beings, reverse the overturning of Chevron Deference, and then let a stronger FTC gut these fucking companies.

Self dealing, competition buying, corporate fascists. The lot of them.

What we can work on is awareness. If iOS users are aware, they can choose to simply go to the website directly and make the purchase, instead of using the app. They can still use the app for consumption.

Yep, that’s what everyone I know with Apple devices have always done. I used to have a Nexus 7 (rip) and an iPhone, and the prices on the App store were always higher than the prices on Android Market (rip).

I’m wondering why it’s being pointed out now by everyone, but I’m not gonna complain if it leads to some sort of price parity regulation across platforms.

Fuck apple. Rotten to the core. Class action lawsuit in the very least.

We’re well past class action territory. They’ve already been required to allow third-party app stores by the EU. They’re simply not complying and no one is doing shit about it.

It’s all about trust. The problem is that people trust Apple not to steal your credit card information and to honor subscription rules etc. You probably trust the independent platform a bit less, such as many of those scammer platforms who might even charge people more than they should by “mistake”, then have an awful process to get reimbursed etc.

In that sense, most people will always prefer Apple to manage these things. Everything’s then in one place, and you trust that once you cancel it you won’t be charged again.

Apple and Google stores are classic rent seeker behavior.

Deny them profit.

You don’t have to use the Google store though.

Apple forces you to the their app store, and they have a huge list of requirements they impose on apps to which really dicks around developers

I don’t think this difference matters that much in Patreon’s case. Convincing users to sideload an app on Android is likely much harder than just getting them to visit the Patreon website on their phone and subscribe to users that way. Heck, they could probably make the mobile site virtually identical to the app anyway.

they could probably make the mobile site virtually identical to the app anyway.

That’s why they tried to kill PWAs too.

You don’t have to use Google’s store, but they’ve done a lot of anticompetitive shenanigans to snuff out competition and ensure they remain the dominant storefront.

After Google saw how much money Apple was making, they seemed to immediately regret having Android be an open platform. It was a convenience when they acquired the product early on because they could bring it to market quickly, but they’ve done everything in their power since then to close it up.

they’ve done everything in their power since then to close it up.

If they wanted to close it up, they’d just do it

They’re not that stupid yet.
What’s stupid about that? Apple’s been doing it for decades and no one cares enough to actually do anything about it.

They’ve done with with platforms that were already created like that: which is iOS. They never closed macOS completely because the outcry would be huge and air would disrupt all the existing stakeholders of it.

It’s actually one reason they won’t allow macOS to run in an iPad: the iPad apps ecosystem is completely controlled by them, while macaOS’s isn’t.

They’ve even start hoovering up stuff that was sideloaded so that it integrates into their store.

They tried to “update” my VLC but since my binary was signed by F-Droid it fails… and fails… and fails… No way to tell them to stop trying.

There are so many android devices out there that don’t even use the Google Play store…

In fact, you’re not even allowed to use Google services and play store in China and I thought Samsung ships their own store don’t they?

Windows uses Amazon appstore for Android too

A lot of Android roms likely use different app stores too

In contrast, Apple has 1 store. And when pebble was released before their own watch, they delayed adding the app to the store 3 weeks which basically killed them.

You can also disable play store on pixel phones (I just checked).

Short of advertising competing app stores front page or offering to install them, not sure what else they can do?

Many apps rely on Play Integrity API now which means if Play Store is completely rid off, problems will arise. The latest example was Authy not working on Graphene OS.

Play Store can be disabled and alternatives like Aurora Store can be used however any paid apps can only be linked/used via the Play Store. Except for F Droid, other app stores like what Samsung ships are either full of even lower quality (and quantity) apps. (It has few exclusives but most can be sideloaded).

Only China is a proper example because they have a complete ecosystem outside of Google. From their social networking companies to payment mechanisms, they are usually done by Chinese companies. Huawei has a proper phone outside of Google services, I think, from a major Chinese OEM.

Proper feature parity will be achieved when users need not rely on Play Store as a single stop shop.

You also don’t have to use the Patreon iOS app. Most people just use the services and don’t search for alternatives. If you’re on Lemmy then you’re not in the “most people” category by default.

Not only do they force you to use the App Store, developing an app for iOS is a nightmare. Without special tools you must have a mac and a $100/yr apple developer license.

After having to deal with that shit at my old place of work I’ve moved to never touch app development again.

Yep. Totally agree.

I only ended up with a Mac because edge kept hijacking my chrome tabs every reboot

But, it costs far more than a PC, and honestly, the hardware capabilities are worse

At least the M3 chips I think now have ray tracing. But still no nested VT so I can’t even run the windows android emulator in parallels

Yeah, you don’t have to, but then nobody is getting your app. Most people don’t have other stores and will look at you weird if you mention side loading. Samsung Store maybe, but even Samsung users mostly don’t use it.

On Android you can distribute your app through the Play Store without being forced to use Google’s in-app purchases. For example: Patreon.

You’re not wrong about Google Play, but Apple’s behaviour is objectively worse.

I absolutely agree Apple is worse.

But no, you can’t use a different payment system (except in South Korea). And yes, there are big apps to whom magically rules don’t apply, including Patreon. If you include the same thing in your app, you will be banned, and pointing to examples of other apps is not allowed in any appeal. Between anticompetitive rules being applied to everyone and them being applied selectively based on backroom deals, I’d rather have the Apple approach, since at least it’s fair in that regard.

Official policy is that only payments for physical goods, physical services, utilities (water, gas) and credit card payments (paying back a bank for credit card usage) are allowed to use non-Google payment systems.

It’s probably just like shopping malls. Big brands pay less rent because they drive more people to the mall and thus have more leverage.
Yep. It just sucks when you are a smaller developer. I was told by Google Google Play Developer support I can’t do the app I wanted to do, and no, the fact other big apps are allowed to do the same thing doesn’t matter.
Someone’s looking to get in on some anti-trust action.
I thought Apple’s app store practices were found to be legal in the Epic Games trial? (unlike Google’s)
Which is kinda ridiculous since Apple’s practices are what Google does but worse.

To paraphrase an analysis that I read awhile ago, Apple’s practices were found to be legal because Apple applied the rules unilaterally whereas Google would make backroom deals to alter the rules on an app-by-app basis.

Please take this with a grain of salt because 1) IANAL and 2) it is the middle of a workday break and I didn’t take the time to search for a source, just basing this off of memory.

If you want I can research this after work to provide sources and update my comment.

This couldn’t have come at a worse time, given their DOJ suit.
I’m okay with paying 30% where the return on investment is worth it. Both the Appstore and Google Play do literally nothing for you, except distribution. These really don’t deserve to take such a big cut, and I don’t really want to hear any more excuses in their favor

Both the Appstore and Google Play do literally nothing for you, except distribution.

I mean distribution is not “nothing”. They have to maintain the app store, and process payments, and filter (most) malicious software.

It’s just not worth anywhere near 30%, not to mention the flurry of ads all over the place.

At least with Android it’s completely possible to have a third-party app or app store and charge using their own payment processes without ever touching the Google Play store.

Apple is a whole other level of control and anti-competitiveness, and they’ve been profiting off of it for decades with no intervention in sight.

30% is more or less the industry standard. Whether it’s a physical store or an online store. They almost all take a 30% cut.
30% is a reasonably cut for transactions that take place in your store, the main complaint I see about Apple and their store and the cut they take is that they want 30% of any money that goes through any of their devices at all, not just their app store. Relevant here, they are charging the 30% fee for people’s memberships to creators on the platform, a process that is wholly separate from Apple’s ecosystem unless the user is using apple pay to pay for it.

30% is a reasonable cut for the distribution of software for which almost all revenue is marginal profit. When it’s a transaction for services that cost money to provide (like Uber or online shopping) or a transfer of money on behalf of someone else (think Venmo or PayPal or just a regular banking app), a 30% cut of the whole transaction doesn’t always make sense.

Apple (and Google and Steam) are taking a software distribution cut for a service that more closely resembles payment processing, which is usually a 1-3% fee, not a 30% fee.

and Steam

Exactly what is Steam doing now? AFAIK only charges fees sales of games through the Steam platform, from which developers get a LOT of value.

The fee will only apply to memberships purchased on Patreon’s iOS app starting November 4th, 2024.

This isn’t about that, Apple hasn’t fully committed to those plans. This is about their existing rules which have applied to a long ass time.

from which developers get a LOT of value

What value are they getting, other than making use of Steam’s market dominance? And having DRM added? And that’s worth 30% of their income?

Steam DRM is not mandatory.
Unfortunately being listed on Steam is.
I mean that’s obvious isn’t it? What would be the point of a developer using Steam and having their game not listed on it? What are you trying to say?
It is obvious. That’s the point. Steam dominates the market to the extent that you can’t have a successful launch without paying them a 30% tax. This is how monopolies work.

Reminds me of the monty python sketch, “what have the romans ever done for us? except sanitation and roads and canals and public health” lol.

Steam gives devs a huge marketing presence that smaller devs simply wouldn’t have otherwise, it gives countless high bandwidth distribution servers that automatically scale to demand, you can integrate the largest PC social community for matchmaking or other multiplayer features, you get a community page where people can post fan content or mods, etc.

That is worth way more than 30% to most devs. The only ones who it’s not worth it for are huge companies like Blizzard and Epic who can manage all that themselves, hence why they’re pretty much the only ones who don’t sell games on Steam.

I mean, that’s kinda exactly what I said, Apple taking a 30% cut of any transaction that occurs on their devices/on apps downloaded from their store makes no sense, though I will add that Patreon takes a 8 - 12% cut depending on how much support they give the creator. As far as Steam goes, to my knowledge they don’t take a cut out of in game purchases, only purchases that occur strictly on their platform. (Also I don’t think they charge everyone the 30%)

I mean, that’s kinda exactly what I said

Yes, I’m agreeing with you and expanding on that, showing where the lines blur. Apple wants to get 30% of everything when it’s only reasonable (and supported by historical practice) to get 30% of actual purchase of software. The history of the Apple App Store is an expansion beyond the original, relatively reasonable 30% cut on that narrow category, quietly spread out to a bunch of new categories that don’t actually resemble the previous category.

Apple knows they can’t take a 30% cut of every Uber fare or Doordash order or Amazon purchase of physical goods, and they don’t try to. It’s the categories in between where their policies start to look arbitrary.

And now Patreon in the crosshairs shows just how twisted it’s gotten. Like I was saying, I see Patreon as something more like PayPal than, like, Netflix.

I know and I don’t give a shit. It’s absurd, I don’t care who does it. Wanna take a guess at how many billions Apple has taken out of the pockets of developers for the privilege of writing and developing software for their hardware?
It also is likely costs that are having to be done anyway because of web based sales or other distribution channels. So it’s even worse that Apple and Google act like they’re providing so much when they’re literally just preventing businesses from using their existing infrastructure.

Dunno about Apple but Google does a very bad job of monitoring the Play Store. Outright malicious apps are one thing and deceiving apps are other. Latter is a very big problem. Low quality apps minced with in app purchases/subscriptions that are carbon copies of each other.

Google arguably does a worse job of curating the Play Store (sponsored results) and has a non existent support.

I’ll still say that when it comes to developers, Apple is a much better experience than the Google Play.

On Apple you can appeal if your app is rejected and you have an actual human on the other side to explain you what are the issues.

On the Google Play, anything goes usually, but later if your account gets flagged by their automated system, you might 1) get a generic email with no explanation and a threat that you should fix it or the app will be taken down and your account get 1 out of 3 warnings; 2) get your account simply banned without explanation, losing all your services associated with Google forever with no appeal or anything you can do; 3) have your Google account simply disabled for supposedly being “associated” with some other account that was banned.

Many of these horror stories can be found on the Android development subreddits and I suspect this is the result of the Play Store being a big target of malicious or scam apps constantly.

Well, on Google you have the choice to forego the app store altogether and distribute however you choose.
This is not about the App Store service’s quality, this is about option. They could charge 50% for all I care, if we had the option to buy iOS apps from another store other than Apple’s.
So if I read that correctly, Apple wants a cut from Patreon’s iOS app, not all Patreon creetors that have iOS apps. People still have the option of contributing to Patreon directly via their website, or even their mobile website.
Close. They want a cut from all users that use the Patreon IOS app. Since they can’t quite stretch that far, they’re insisting that Apple IAP functionality be built into the app and it be offered to the users. And as before, they can’t tell the users that it’s cheaper, or even available, elsewhere.
Apple takes a 30% cut from almost all transactions made within all apps installed from the App Store (which is literally all of them) and you’re not allowed to advertise e.g. a website to avoid the tax. Patreon rightly passes the 30% onto consumers, as should all apps. Regardless of their own bad practices, Apple needs to be held accountable.
Unless you’re selling physical goods (e.g. Amazon or eBay)

Thank you for the clarification, as I said, there are exceptions which are few and far between for the rule, with this being a huge carveout I missed - selling physical goods is exempt.

But if you want to pay for in-game goods (subscriptions, gems, skins, whatever) or an app outright Apple takes 30%. I know they charge Netflix the 30% for their subscriptions, but wonder about e.g. tickets/passes for transit.

No, tickets and passes for transit or events are exempt (I know it because I work in the industry). Unless they’re tickets for digital events (such as remote workshops), in that case you should pay the 30% fee.