Tagged niri v0.1.3: https://github.com/YaLTeR/niri/releases/tag/v0.1.3
This one has much improved touchpad gestures with inertia, springs, rubberbanding and everything else I copied from libadwaita, my primary source for things that feel good
Also thanks @alice for helping and giving feedback on the gestures and for giving a try to the touch support!
Implemented this idea. It means rendering each monitor 3 times always for the screenshot but maybe it's fine? On this laptop 3 monitors × 3 renders takes 2 ms, and there's some unnecessary blocking I forgot to remove.
On the video, note how for me the screenshot UI has Secrets visible, but on the recording afterwards it's always blocked out.
Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4
And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.
Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview
Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.
Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.
Also, windows closing to the left no longer shift the view!
Definitely one of the most complex animations yet: window resizing.
Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)
Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.
Window movement across columns is now animated too!
These weren't complex per se, but very *finicky*. Spent quite a bit of time chasing down all the offsets and coordinates to add and subtract to avoid jumps, but it seems to all work well now!
All the animations, plus VRR, today in niri 0.1.5: https://github.com/YaLTeR/niri/releases/tag/v0.1.5
I also remade the demo video to showcase the animations and some of the newer features!
Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.
You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.
Optimization-wise, opaque regions and even overlay plane unredirection work where possible!
Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style
(of course, it works with blocked-out windows)
Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.
I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.
(still no transactions yet)
Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all
(of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)
Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!
This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.
Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).
Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.
Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!
https://github.com/YaLTeR/niri/releases/tag/v0.1.6
Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅
Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.
The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.
Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.
Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.
niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!
Oops, looks like niri had outstarred PaperWM on GitHub 🙈
PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!
Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.
Much better
key repeat + scrollable tiling = fun
One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).
I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git
Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.
Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!
Spent a better part of today, but I've got dmabuf modifier negotiation fully working in my pipewire screencasting code in niri! This happens to finally fix screencasting on NVIDIA GPUs. Still haven't got any GStreamer pipeline working though, maybe needs a pipewire update.
Apparently, my AMD selects a BGRA format modifier that has two planes. Some out of band info I suppose. And on Intel a preferred BGRA modifier has three entire planes!
My Wayland compositor, niri, turns one today!
Here's v0.1.8 with bind key repeat, screenshot UI pointer toggle, gradient color spaces, wlr screencopy v3 and output management, and lots of other improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.8