Elden Ring Player to Sue FromSoftware Over High Game Difficulty
Elden Ring Player to Sue FromSoftware Over High Game Difficulty
Many games, have varying difficulty levels. AFAIK movies have never had anything like that.
I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.
AFAIK movies have never had anything like that.
Try watching Primer.
I find my comment completely valid. That “minimal” effort is just entertainment gate keeping. If they don’t have it in them to spend that extra effort it’s their choice and if you want them to change, complaining about it is very backwards.
You could have suggested them to ignore the tree sentinel or Margit, hoever was their first enemy, you could have suggested the to explore the game and ignore hard enemies just like in skyrim we ignored trolls, bears or dragons until we levelled up… Idk, anything but “you didn’t even try how dare you say you don’t like it” wtf.
You could have suggested them to ignore the tree sentinel or Margit, hoever was their first enemy, you could have suggested the to explore the game and ignore hard enemies just like in skyrim we ignored trolls, bears or dragons until we levelled up… Idk, anything but “you didn’t even try how dare you say you don’t like it” wtf.
The first enemy is meant to destroy you. You skip him and find other things to do and come back later when you’ve leveled up. It’s an open world game.
You mean where I do exactly that?
So your argument against playing for longer than an hour and getting good is playing less than two hours and refunding? You need to play the game for a few hours to understand the combat systems and the way that enemies react.
This is not a berating statement. This is a question followed by a statement of fact. Neither of which is scolding the OP.
I mean, what if I don’t get good after two hours? Will you refund it? Or will I be stuck with a game I suck at that cost $50 or $60 (or however much that was)? Look, I never was good at gaming. Everything I play is on easy or normal. I’m glad most developers keep gamers like me in mind. And as far as I understand, being hard is part of what makes Elden Ring entertaining, which pretty much makes it the opposite for me.
And pretending that everyone is (or can be) as good as everyone else at everything does not make much sense.
So your argument against playing for longer than an hour and getting good is playing less than two hours and refunding? You need to play the game for a few hours to understand the combat systems and the way that enemies react.
and your argument to enjoy a game is to force yourself to play it longer than the return period is, therefore eliminating any chance of a refund?
Sometimes I want to sit down and play a game for fun, not frustration.
there are a lot of games that are fun AND easy…that said, if i’m really enjoying a game and get to a boss that causes more frustration than fun, and is going to consume more time than i’m willing to spend, then it’s cheese/godmode o’clock. done, dgaf. devs make the games they want, i play them the way i want. win-win
I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.
I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.
Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).
Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.
Who is it, QuantumTV?
It is a game that is difficult, made by a company that is widely known for making some of the highest difficulty games in gaming. And arguably, Elden Ring is their easiest game. This guy signed up for it. If he didn’t know, its his fault.
Elden ring is their easiest game
If you doubt this, go start a new play through on Dark Souls II.
Before the DLC I might have agreed with you.
DLC included, ER is significantly harder than DSII
Not that this is a bad thing
Very Onionesque.
Fo real tho, difficulty in some games is more of an add on than a core mechanic. FromSoft weave difficulty into the narrative of their games in a way that is just so deliciously painful. More please.
Guerilla, my lawyer would like to speak to you about those goddamned Bileguts.
What do you mean, “stop using the toy bow, you moron?”
Absolute maidenless behavior.
Seriously tho, it’s really stupid. Not every game is meant to be enjoyed by every gamer, just like how not every book will not be enjoyed by every reader. If the devs are fine with excluding a potential group of audience members by making their game very difficult, then they should be allowed to do that. Unfortunately, I get that it sucks for the people that don’t have the time or skills to ‘git gud’ at a game like Elden Ring and they may feel like they wasted their money on it. However, it’s not like you can demand a refund at the movie theater because a movie you saw was confusing, not funny, or just not something you like.
This is definitely just my opinion, but to me it seems like Elden Ring and Dark Souls 3 were both popular enough that most people that play video games should know FromSoftware’s reputation for making very difficult games. If you haven’t played one of their games before, you should know that it’s a gamble as to weather you can even finish the game. But, my view on this might be pretty skewed as most people I talk to play a lot of video games
You can’t really find out of you’ll get good enough to enjoy a soulslike without buying one and playing it for longer than the two hour refund period. For other products, you usually have something you can do about it or some way to try it first. You don’t need to buy a kayak to find out you don’t like kayaking as you can go for a kayaking lesson first and use the venue’s equipment. It’s understandable that people who hit a wall and can never get any enjoyment from a soulslike will be upset that it cost them just as much to find that out as it costs someone who’ll compete the game and have a great time.
Maybe it’s enough to just do the refund window based on progression rather than time.
There’s always the option to buy a cheaper game in the genre first, or to wait for a sale. You don’t have to start with the newest biggest title.
I don’t think that there’s a realistic way to measure a fair amount of progression in every game, and it could be hard as a consumer to keep track of the limit. It could work if the minimum limit is 2 hours, and a maximum can be set by devs/publishers, but it seems unlikely many would go for that…
Soulslike games only frustrate me immensely. I don’t mind a challenge, but when a game starts to feel more like work than hobby I’ll pass. So Elden Ring has never been on my wishlist, but I applaud those who have the motivation to git gud and persevere.
To each their own, research a bit before you buy something and accept that you might sometimes buy a game that doesn’t suit you. Mistakes and wrong decisions happen, that’s life.
This is a healthy attitude. The game offers "easy mode" in the sense that you can use tools like summons, magic, just plain old grinding until you're massively levelled and so on, but if you're not enjoying it then there's no point playing. It's okay for a game to not be for everyone and good for people to recognise that it's not for them.
I really enjoy the games but fuck me there's no way I'll ever be taking on Malenia. I could use summons and stuff, but what I actually like is the one-on-one dodging fights, so if I did I'd justbe doing it to have done it. That's fine. I just have to evaluate th game based on what I get from the rest of it
Elden Ring is probabaly the easiest game that From Software has made.
I however don’t like the default multi-player design of FS games and waited for the Seamless Co-op mod to be released and then picked it up to play with friends as a tough open world MP adventure.
RE: Seafault MP Design -
I think it’s poor design to offer incentives for players to be anonymous assholes to other players. Game Studios have spent millions of dollars investing in research and technologies to reduce game community toxicity. And if you attempt to play a FS game outside the first month of release in MP mode, prepare to have your fun ruined.
Invasions aren’t toxic. You’re brute forcing a game balanced around solo play by abusing action economy and boss aggro. You can, at any time, start a boss and boot someone. Not to mention the overwhelming advantage you have over the invader should you choose to fight them.
It could, literally, not be more in your control.
Buy game that is wildly known to be too difficult for some. Made by studio known for making games too difficult for some.
Throws a fit and sues studio.
Yeah, that sounds like a skill issue.
The player believes that this transformation feature is in Bloodborne but wasn’t ever added to the playable game.
Uhh… What? It was added in the DLC with the Beast’s Embrace rune. Equip that rune and the Beast Claw and voila! You’re now a beast.