Elden Ring Player to Sue FromSoftware Over High Game Difficulty

https://sh.itjust.works/post/23073710

I do not always have time to “git gud” at a game. Sometimes I want to sit down and play a game for fun, not frustration. I might have played Elden Ring for more than an hour if it had an easier difficulty.
The question is, does the responsibility fall on you to choose games that fit your skill level or the developer to compromise their vision to accomodate a broader audience? Would we take the same stance with other art? I find a lot of Foreign Arthouse Films to be slow paced and unenjoyable. Should the writers and directors be required to make an alternate cut to accomodate my preferences?

Many games, have varying difficulty levels. AFAIK movies have never had anything like that.

I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.

AFAIK movies have never had anything like that.

Try watching Primer.

To be fair they're still right to say that there are no difficulty settings on that film, it's just set at fuck you difficulty from the beginning