Valve runs its massive PC gaming ecosystem with only about 350 employees
Valve runs its massive PC gaming ecosystem with only about 350 employees
Genuine question: why is this such a big deal?
These are not all video game companies, but for reference:
AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500
Yep. But it also seems like people are so shocked by the data that maybe they’re missing the moral of this story, too? …sure it’s impressive that Valve has done so much with such a small workforce, but I think the reason they’ve been able to move so quickly is because they have such a small workforce. Companies get slow because they get big…I don’t care how much you tout your SAFe processes; you will always lose efficiency as you grow. It’s the difference between steering a canoe vs a cruise ship…the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.
Now, I say all of this with sincere hopes that they don’t work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that’s the case, they should fuck right off with the rest of their peers.
From what I understand, they basically have a very open work structure. People are free to work in what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.
I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.
It didn’t work out
Do they? They have some pretty buggy and downright unplayable games due to griefers for years now.
Its like people but their heads and ignore everything bad about steam/valve.
They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true?
TF2 got bot-free recently. Let’s see how it lasts.
I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.
So is game making an art form, I think so.
Great, than do that somewhere else and someone else can take their place and do their art under structure.
Who said forcing? Some people just want to draw, while others do only want to draw hats. If you only want to draw hats and we need someone who will draw something else, and there’s 30 of them, yeah that’s an issue dude.
Valve admitted it didn’t work, it’s weird the length people go to defend it.
your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.
Hope its not a shitty simile lol
Valve has done so much ?
Steam hasn’t been improved since 2012.
They’re clearly coasting.
They’re keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.
Since 2012:
That’s just what I remember off the top of my head. I’m sure there’s more that I just don’t care about.
This is such a simple idea that people seem incapable of understanding
Big companies can’t innovate. They’re pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss
There’s this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper
Individuals drive progress - they need time and autonomy