Seeing the #gamedev community use the word #postmortem to just mean "some post release analysis" is pretty confusing. (Most recently in yathzee's latest #SecondWind video about his startstruck vagabond).

Where I come from, it signifies some rather spectacular explosion in the project. Which always has me worried if I see it show up.

At the very least it is rather cynical and morbid, don't you think?

@tazedhippo just gamedev? i thought we picked up this word from project management

@CIOSAI_tw not sure when it got introduced in more general project management. I always hated it.

But generally speaking I associate it with "something pretty bad happened, let's analyze and prevent for the future". Specifically in the context of a root cause analysis or something.
But in gamedev it seems to denote just a general post-release thing. Yathzee even opened with " this has been my most successful game ever". Which causes a strange whiplash :)

@tazedhippo yea im more used to this neutral usage, idk where it came from