Seeing the #gamedev community use the word #postmortem to just mean "some post release analysis" is pretty confusing. (Most recently in yathzee's latest #SecondWind video about his startstruck vagabond).

Where I come from, it signifies some rather spectacular explosion in the project. Which always has me worried if I see it show up.

At the very least it is rather cynical and morbid, don't you think?

@tazedhippo just gamedev? i thought we picked up this word from project management

@CIOSAI_tw not sure when it got introduced in more general project management. I always hated it.

But generally speaking I associate it with "something pretty bad happened, let's analyze and prevent for the future". Specifically in the context of a root cause analysis or something.
But in gamedev it seems to denote just a general post-release thing. Yathzee even opened with " this has been my most successful game ever". Which causes a strange whiplash :)

@tazedhippo yea im more used to this neutral usage, idk where it came from
@tazedhippo
I like it. But when I hear it I think more of autopsies rather than something negative or nasty. I can see why folks might dislike it though.

@tazedhippo
Gamasutura used to regularly do post-mortems on games a while after they'd released, and a lot of gamers seemed to be of the same opinion: "why are they doing a post-mortem, this game's not dead", when often it was just a "what can we learn (good or bad) about this game from people who worked on it"

https://www.gamedeveloper.com/audio/study-combs-through-155-gamasutra-postmortems-for-what-went-right-and-wrong

Study combs through 155 Gamasutra postmortems for what went right and wrong

A scholarly review of 155 Gamasutra postmortems -- produced by academics from the Rochester Institute of Technology in conjunction with Microsoft Research -- gets to the heart of game development.