I've been fixing a few issues that have been on my todo list before moving on with actual gameplay. I wanted to get the trees GPU instanced so reimplemented the tree swaying as a shader. I love the silliness you get mid implementation! 😂

#UnrealEngine #UE5 #ProcGen #GameDev

@jargon wobble wobble~ :3
@jargon the funny bugs are one of my favourite part of gamedev and UI work (:
@nsa Absolutely! And you will certainly find a couple more if you go through my other clips :D