Hey folks, since last week I've finished Shattered Pixel Dungeon's new catalog UI, so here's a more fulsome screenshot!

For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.

It looks like there are still 2 more categories though, I wonder what's in them...

#indiedev #gamedev #roguelike #screenshotsaturday #pixelart

@ShatteredPixel i have to admit I‘ve stopped playing it after a while. I get that you keep ecpanding this, but for the casual „dad“ player this might be too hard. I just don‘t have the energy to memorize all of what can be done in this wonderful game. I just want to get down intl the dungeon and have some fun. Have you ever considered a „hard“ and an „easy“ mode. The easy mode could eg. just drop more food , buff some enemies or remove some of the more complex item possibilities.
@napperkt Sorry to hear that the game's difficulty isn't to your tastes, but I'm afraid I don't plan to change it or add an easy mode. the most I might ever do is add a 'starter' mode that only goes up to floor 10, with the goal of helping players learn game mechanics.
@ShatteredPixel Thanx for the reply. Your game is wonderful - go into whatever direction you seem fit for your vision. The app store is full of really dumb „easy“ game, many, many pay to win games, some gems like yours. I keep admit that I usually don‘t make it much further past level 6 or 7 and I assume it is because I ignore most of the alchemy related bits. 😀 The game will stay on my phone. I‘ll keep coming back to it. And I love that you keep writing about your journey of game development.