I am making a #Godot4 tutorial on how to use noise to make a proc gen map.

I rehersed the script to make sure I could get through it. I learned a couple of things.
•it took longer than planned
•my keyboard is loud
•I need to paste or speed up repetitive parts of writing code
#godotengine

@papaquark if you target people who are already somewhat proficient with gdscript you can skip a lot of the actual coding and just demo techniques. I find "to type `if` you need to first press i key and then f key" kind of tutos pretty lame.

I think Acerola is gold standard in this sort of thing.

@muhuk thanks for the tip I have seen some tutorials by him and I love them. My aim is showing ppl how you can do things in Godot with fun examples and inspire further experimentation. I want to talk about how things can be used and connected (there is a great feeling when you get something conceptual ly and can use it for your own ideas)

@papaquark
Depending on the code editor you use it could be nice to look into live templates/snippets. A blogpost describing the concept using Rider: https://poornimanayar.co.uk/blog/code-demos-made-easy-with-jetbrains-rider-live-templates/

If you use VS Code: https://code.visualstudio.com/docs/editor/userdefinedsnippets

I'm not sure if such a thing already exists for Godot itself

Code demos made easy with JetBrains Rider Live Templates

Poornima Nayar - Freelance .NET Developer
@CodexNotFound thank you for the tip, it is a cool feature.
@papaquark looking forward to it, I've done similar stuff in unity but not Godot yet 😀
@frozenfire92 thanks I did it in gamemaker some time ago but doing it in Godot is an absolute breeze in comparison.